Compare any two graphics cards:
VS

GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 980

Intro

The GeForce 9500 GT 1GB GDDR3 makes use of a 55 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory works at a frequency of 800 MHz on this particular card. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare all that to the GeForce GTX 980, which makes use of a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this card. It features 2048 SPUs along with 128 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
GeForce GTX 980 165 Watts
Difference: 115 Watts (230%)

Memory Bandwidth

In theory, the GeForce GTX 980 should be 775% quicker than the GeForce 9500 GT 1GB GDDR3 in general, because of its higher data rate. (explain)

GeForce GTX 980 224000 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 198400 (775%)

Texel Rate

The GeForce GTX 980 is a lot (more or less 1538%) better at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 135328 (1538%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is the winner, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Difference: 67664 (1538%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 1GB GDDR3 GeForce GTX 980
Manufacturer nVidia nVidia
Year July 2008 September 2014
Code Name G96b GM204-400
Memory 1024 MB 4096 MB
Core Speed 550 MHz 1126 MHz
Memory Speed 1600 MHz 7000 MHz
Power (Max TDP) 50 watts 165 watts
Bandwidth 25600 MB/sec 224000 MB/sec
Texel Rate 8800 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 32 2048
Texture Mapping Units 16 128
Render Output Units 8 64
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 55 nm 28 nm
Transistors 314 million 5200 million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield