Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs GeForce GTX 980
IntroThe GeForce 9500 GT 512MB GDDR3 comes with core clock speeds of 550 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 RAM. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce GTX 980, which comes with GPU clock speed of 1126 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 256-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980 should in theory be a lot faster than the GeForce 9500 GT 512MB GDDR3 overall. (explain)
Texel RateThe GeForce GTX 980 is quite a bit (approximately 1538%) better at texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateThe GeForce GTX 980 is quite a bit (approximately 1538%) faster with regards to anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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