Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce GTX 980
IntroThe GeForce 9600 GT 1GB uses a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this particular model. It features 64 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare that to the GeForce GTX 980, which features a core clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 980 should perform quite a bit faster than the GeForce 9600 GT 1GB overall. (explain)
Texel RateThe GeForce GTX 980 is a lot (more or less 593%) more effective at texture filtering than the GeForce 9600 GT 1GB. (explain)
Pixel RateThe GeForce GTX 980 will be a lot (approximately 593%) more effective at FSAA than the GeForce 9600 GT 1GB, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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