Compare any two graphics cards:
GeForce 9800 GTX vs GeForce GTX 980
IntroThe GeForce 9800 GTX features a core clock speed of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also makes use of a 256-bit bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the GeForce GTX 980, which makes use of a 28 nm design. nVidia has clocked the core speed at 1126 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular card. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 980 should perform much faster than the GeForce 9800 GTX in general. (explain)
Texel RateThe GeForce GTX 980 is much (approximately 234%) better at AF than the GeForce 9800 GTX. (explain)
Pixel RateThe GeForce GTX 980 is much (more or less 567%) more effective at AA than the GeForce 9800 GTX, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce 9800 GTX vs GeForce GTX 980”lol gtx 980 beat gtx 9800 but 9800 is 9000 times more