Compare any two graphics cards:
GeForce GTX 260 Core 216 vs GeForce GTX 980
IntroThe GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory runs at a speed of 999 MHz on this card. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.Compare those specs to the GeForce GTX 980, which uses a 28 nm design. nVidia has clocked the core speed at 1126 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this model. It features 2048 SPUs along with 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 980 is 100% faster than the GeForce GTX 260 Core 216 in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 980 is a lot (approximately 248%) better at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 980 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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