Compare any two graphics cards:
GeForce GT 315 vs GeForce GTX 980
IntroThe GeForce GT 315 features a GPU core speed of 625 MHz, and the 512 MB of DDR3 memory is set to run at 790 MHz through a 128-bit bus. It also is comprised of 48 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the GeForce GTX 980, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular model. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980 should in theory be much faster than the GeForce GT 315 overall. (explain)
Texel RateThe GeForce GTX 980 will be quite a bit (more or less 1341%) better at texture filtering than the GeForce GT 315. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is superior to the GeForce GT 315, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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