Compare any two graphics cards:
GeForce GTX 460 (OEM) vs GeForce GTX 980
IntroThe GeForce GTX 460 (OEM) uses a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this specific card. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.Compare that to the GeForce GTX 980, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this model. It features 2048 SPUs along with 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 980 should be 106% faster than the GeForce GTX 460 (OEM) overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 980 will be a lot (about 296%) better at texture filtering than the GeForce GTX 460 (OEM). (explain)
Pixel RateThe GeForce GTX 980 will be much (approximately 246%) better at full screen anti-aliasing than the GeForce GTX 460 (OEM), and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!