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GeForce GTX 590 vs GeForce GTX 980

Intro

The GeForce GTX 590 has a GPU core clock speed of 607 MHz, and the 1536 MB of GDDR5 memory is set to run at 855 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 TAUs, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 980, which has clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 590 6680 points
Difference: 6872 (103%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 590 365 Watts
Difference: 200 Watts (121%)

Memory Bandwidth

The GeForce GTX 590 should in theory be quite a bit faster than the GeForce GTX 980 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 104320 (47%)

Texel Rate

The GeForce GTX 980 is much (about 86%) more effective at anisotropic filtering than the GeForce GTX 590. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 66432 (86%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 is a better choice, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 13792 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 980
Manufacturer nVidia nVidia
Year March 2011 September 2014
Code Name GF110 GM204-400
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 1126 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 165 watts
Bandwidth 328320 MB/sec 224000 MB/sec
Texel Rate 77696 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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