Compare any two graphics cards:
GeForce GTX 980 vs Radeon HD 7850
IntroThe GeForce GTX 980 features a clock frequency of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.Compare that to the Radeon HD 7850, which uses a 28 nm design. AMD has clocked the core speed at 860 MHz. The GDDR5 RAM runs at a speed of 1200 MHz on this particular model. It features 1024 SPUs along with 64 TAUs and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980 should be 46% faster than the Radeon HD 7850 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 980 will be much (about 162%) more effective at AF than the Radeon HD 7850. (explain)
Pixel RateThe GeForce GTX 980 is a lot (more or less 162%) better at FSAA than the Radeon HD 7850, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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