Compare any two graphics cards:
VS

GeForce GTX 980 vs Radeon HD 7850

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

Compare all of that to the Radeon HD 7850, which uses a 28 nm design. AMD has clocked the core frequency at 860 MHz. The GDDR5 RAM runs at a speed of 1200 MHz on this particular card. It features 1024 SPUs along with 64 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon HD 7850 5200 points
Difference: 8352 (161%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Radeon HD 7850 13 Mh/s
Difference: 7 (54%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon HD 7850 171 Sol/s
Difference: 237 (139%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7850 130 Watts
GeForce GTX 980 165 Watts
Difference: 35 Watts (27%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 should be quite a bit faster than the Radeon HD 7850 in general. (explain)

GeForce GTX 980 224000 MB/sec
Radeon HD 7850 153600 MB/sec
Difference: 70400 (46%)

Texel Rate

The GeForce GTX 980 is much (approximately 162%) better at anisotropic filtering than the Radeon HD 7850. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 7850 55040 Mtexels/sec
Difference: 89088 (162%)

Pixel Rate

The GeForce GTX 980 is much (approximately 162%) better at FSAA than the Radeon HD 7850, and also will be able to handle higher screen resolutions better. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 7850 27520 Mpixels/sec
Difference: 44544 (162%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Radeon HD 7850
Manufacturer nVidia AMD
Year September 2014 March 2012
Code Name GM204-400 Pitcairn Pro
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 860 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 165 watts 130 watts
Bandwidth 224000 MB/sec 153600 MB/sec
Texel Rate 144128 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 2048 1024
Texture Mapping Units 128 64
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield