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GeForce GTX 980 vs Radeon R9 280X

Intro

The GeForce GTX 980 uses a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific model. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.

Compare that to the Radeon R9 280X, which features a clock frequency of 850 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R9 280X 8886 points
Difference: 4666 (53%)

Ethereum Mining Hash Rate

Radeon R9 280X 21 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 1 (5%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon R9 280X 294 Sol/s
Difference: 114 (39%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 280X 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

In theory, the Radeon R9 280X should be a lot faster than the GeForce GTX 980 overall. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 64000 (29%)

Texel Rate

The GeForce GTX 980 is quite a bit (more or less 32%) faster with regards to texture filtering than the Radeon R9 280X. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R9 280X 108800 Mtexels/sec
Difference: 35328 (32%)

Pixel Rate

The GeForce GTX 980 is a lot (approximately 165%) better at anti-aliasing than the Radeon R9 280X, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 44864 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R9 280X
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-400 Tahiti XTL
Memory 4096 MB 3072 MB
Core Speed 1126 MHz 850 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 288000 MB/sec
Texel Rate 144128 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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