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GeForce GTX 750 vs GeForce GTX 980

Intro

The GeForce GTX 750 makes use of a 28 nm design. nVidia has clocked the core speed at 1020 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this specific card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 980, which comes with a clock frequency of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 750 3958 points
Difference: 9594 (242%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 980 165 Watts
Difference: 110 Watts (200%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 is 180% faster than the GeForce GTX 750 overall, due to its greater bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 144000 (180%)

Texel Rate

The GeForce GTX 980 will be a lot (about 342%) more effective at anisotropic filtering than the GeForce GTX 750. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 111488 (342%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980 is superior to the GeForce GTX 750, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 55744 (342%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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GeForce GTX 980

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 GeForce GTX 980
Manufacturer nVidia nVidia
Year February 2014 September 2014
Code Name GM107 GM204-400
Memory 1024 MB 4096 MB
Core Speed 1020 MHz 1126 MHz
Memory Speed 5000 MHz 7000 MHz
Power (Max TDP) 55 watts 165 watts
Bandwidth 80000 MB/sec 224000 MB/sec
Texel Rate 32640 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 512 2048
Texture Mapping Units 32 128
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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