Compare any two graphics cards:
GeForce GTX 750 vs GeForce GTX 980
IntroThe GeForce GTX 750 makes use of a 28 nm design. nVidia has clocked the core speed at 1020 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this specific card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 980, which comes with a clock frequency of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 980 is 180% faster than the GeForce GTX 750 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 980 will be a lot (about 342%) more effective at anisotropic filtering than the GeForce GTX 750. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 980 is superior to the GeForce GTX 750, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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