Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GTX 970

Intro

The GeForce 8800 GTS (G80) 640MB features a core clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit memory bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.

Compare those specs to the GeForce GTX 970, which comes with a core clock speed of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
GeForce GTX 970 145 Watts
Difference: 2 Watts (1%)

Memory Bandwidth

The GeForce GTX 970, in theory, should be a lot faster than the GeForce 8800 GTS (G80) 640MB in general. (explain)

GeForce GTX 970 224000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 160640 (254%)

Texel Rate

The GeForce GTX 970 should be a lot (approximately 343%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 84576 (343%)

Pixel Rate

The GeForce GTX 970 is quite a bit (about 555%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 56940 (555%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GTX 970
Manufacturer nVidia nVidia
Year Nov 2006 (640) September 2014
Code Name G80 GM204-200
Memory 640 MB 4096 MB
Core Speed 513 MHz 1050 MHz
Memory Speed 1584 MHz 7000 MHz
Power (Max TDP) 143 watts 145 watts
Bandwidth 63360 MB/sec 224000 MB/sec
Texel Rate 24624 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 96 1664
Texture Mapping Units 48 104
Render Output Units 20 64
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 28 nm
Transistors 681 million 5200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield