Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 970
IntroThe GeForce 9600 GSO 1.5GB comes with a clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 192-bit bus, and uses a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 ROPs.Compare those specifications to the GeForce GTX 970, which comes with GPU core speed of 1050 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also features 1664 Stream Processors, 104 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 970, in theory, should be much faster than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe GeForce GTX 970 is a lot (about 314%) better at texture filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 970 is superior to the GeForce 9600 GSO 1.5GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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