Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GTX 970
IntroThe GeForce 8300 GS (OEM) uses a 80 nm design. nVidia has clocked the core frequency at 450 MHz. The DDR2 memory runs at a frequency of 400 MHz on this card. It features 8 SPUs as well as 4 Texture Address Units and 2 Rasterization Operator Units.Compare all that to the GeForce GTX 970, which has GPU clock speed of 1050 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 256-bit bus. It also is comprised of 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 970 should perform a lot faster than the GeForce 8300 GS (OEM) in general. (explain)
Texel RateThe GeForce GTX 970 is much (about 5967%) better at anisotropic filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe GeForce GTX 970 should be a lot (approximately 7367%) more effective at anti-aliasing than the GeForce 8300 GS (OEM), and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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