Compare any two graphics cards:
GeForce 9500 GT DDR2 vs GeForce GTX 970
IntroThe GeForce 9500 GT DDR2 uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 RAM is set to run at a speed of 500 MHz on this card. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the GeForce GTX 970, which makes use of a 28 nm design. nVidia has set the core frequency at 1050 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular card. It features 1664 SPUs along with 104 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 970 will be 1300% quicker than the GeForce 9500 GT DDR2 in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 970 is a lot (more or less 1141%) more effective at AF than the GeForce 9500 GT DDR2. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 970 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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