Compare any two graphics cards:
GeForce GTS 250 1GB vs GeForce GTX 970
IntroThe GeForce GTS 250 1GB has a GPU core clock speed of 738 MHz, and the 1024 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.Compare those specifications to the GeForce GTX 970, which comes with a clock speed of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1664 SPUs, 104 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce GTX 970 should in theory perform a lot faster than the GeForce GTS 250 1GB overall. (explain)
Texel RateThe GeForce GTX 970 should be a lot (approximately 131%) better at AF than the GeForce GTS 250 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 970 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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