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GeForce GTX 970 vs Radeon HD 7950

Intro

The GeForce GTX 970 makes use of a 28 nm design. nVidia has set the core frequency at 1050 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific card. It features 1664 SPUs as well as 104 Texture Address Units and 64 Rasterization Operator Units.

Compare all of that to the Radeon HD 7950, which has GPU clock speed of 800 MHz, and 1536 MB of GDDR5 memory running at 1250 MHz through a 384-bit bus. It also is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Radeon HD 7950 7731 points
Difference: 3136 (41%)

Zcash Mining Hash Rate

GeForce GTX 970 262 Sol/s
Radeon HD 7950 235 Sol/s
Difference: 27 (11%)

Ethereum Mining Hash Rate

Radeon HD 7950 21 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 2 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon HD 7950 200 Watts
Difference: 55 Watts (38%)

Memory Bandwidth

In theory, the Radeon HD 7950 should be a bit faster than the GeForce GTX 970 in general. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 16000 (7%)

Texel Rate

The GeForce GTX 970 is a lot (approximately 22%) faster with regards to texture filtering than the Radeon HD 7950. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 19600 (22%)

Pixel Rate

The GeForce GTX 970 should be much (more or less 163%) more effective at AA than the Radeon HD 7950, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 41600 (163%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon HD 7950
Manufacturer nVidia AMD
Year September 2014 January 2012
Code Name GM204-200 Tahiti Pro
Memory 4096 MB 1536 MB
Core Speed 1050 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 145 watts 200 watts
Bandwidth 224000 MB/sec 240000 MB/sec
Texel Rate 109200 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1664 1792
Texture Mapping Units 104 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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