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GeForce GTX 580 vs Radeon R9 295X2

Intro

The GeForce GTX 580 features a clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare that to the Radeon R9 295X2, which comes with GPU core speed of 1018 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 512-bit bus. It also features 2816 SPUs, 176 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 580 4956 points
Difference: 16249 (328%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Radeon R9 295X2 500 Watts
Difference: 256 Watts (105%)

Memory Bandwidth

Performance-wise, the Radeon R9 295X2 should theoretically be much better than the GeForce GTX 580 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 447616 (233%)

Texel Rate

The Radeon R9 295X2 is much (about 625%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 308928 (625%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R9 295X2 is the winner, by a large margin. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 93248 (252%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon R9 295X2
Manufacturer nVidia AMD
Year November 2010 April 2014
Code Name GF110 Vesuvius
Memory 1536 MB 4096 MB (x2)
Core Speed 772 MHz 1018 MHz (x2)
Memory Speed 4008 MHz 5000 MHz (x2)
Power (Max TDP) 244 watts 500 watts
Bandwidth 192384 MB/sec 640000 MB/sec
Texel Rate 49408 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 512 2816 (x2)
Texture Mapping Units 64 176 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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