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GeForce GTX 550 Ti vs Radeon R9 295X2

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has set the core frequency at 900 MHz. The GDDR5 RAM works at a speed of 1026 MHz on this card. It features 192 SPUs along with 32 TAUs and 24 ROPs.

Compare those specs to the Radeon R9 295X2, which comes with GPU clock speed of 1018 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also is made up of 2816 Stream Processors, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 550 Ti 1897 points
Difference: 19308 (1018%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon R9 295X2 500 Watts
Difference: 384 Watts (331%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 should be 550% quicker than the GeForce GTX 550 Ti in general, because of its greater data rate. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 541504 (550%)

Texel Rate

The Radeon R9 295X2 should be quite a bit (more or less 1144%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 329536 (1144%)

Pixel Rate

The Radeon R9 295X2 is quite a bit (more or less 503%) better at AA than the GeForce GTX 550 Ti, and able to handle higher resolutions without losing too much performance. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 108704 (503%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R9 295X2
Manufacturer nVidia AMD
Year March 2011 April 2014
Code Name GF116 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 900 MHz 1018 MHz (x2)
Memory Speed 4104 MHz 5000 MHz (x2)
Power (Max TDP) 116 watts 500 watts
Bandwidth 98496 MB/sec 640000 MB/sec
Texel Rate 28800 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 192 2816 (x2)
Texture Mapping Units 32 176 (x2)
Render Output Units 24 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1170 million 6200 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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