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GeForce GTS 450 vs Radeon R9 280

Intro

The GeForce GTS 450 features a GPU core speed of 783 MHz, and the 512 MB of GDDR5 RAM runs at 902 MHz through a 128-bit bus. It also features 192 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon R9 280, which has GPU clock speed of 933 MHz, and 3072 MB of GDDR5 RAM running at 1250 MHz through a 384-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTS 450 1453 points
Difference: 6508 (448%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
Radeon R9 280 250 Watts
Difference: 144 Watts (136%)

Memory Bandwidth

The Radeon R9 280 should in theory be quite a bit faster than the GeForce GTS 450 in general. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 182272 (316%)

Texel Rate

The Radeon R9 280 should be much (more or less 317%) faster with regards to anisotropic filtering than the GeForce GTS 450. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 79440 (317%)

Pixel Rate

The Radeon R9 280 is quite a bit (more or less 138%) more effective at FSAA than the GeForce GTS 450, and should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 17328 (138%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 Radeon R9 280
Manufacturer nVidia AMD
Year September 2010 March 2014
Code Name GF106 Tahiti Pro
Memory 512 MB 3072 MB
Core Speed 783 MHz 933 MHz
Memory Speed 3608 MHz 5000 MHz
Power (Max TDP) 106 watts 250 watts
Bandwidth 57728 MB/sec 240000 MB/sec
Texel Rate 25056 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 192 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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