Compare any two graphics cards:
GeForce GTS 450 vs Radeon R9 280
IntroThe GeForce GTS 450 comes with a GPU core speed of 783 MHz, and the 512 MB of GDDR5 memory is set to run at 902 MHz through a 128-bit bus. It also is comprised of 192 Stream Processors, 32 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon R9 280, which features a core clock speed of 933 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 280 will be 316% faster than the GeForce GTS 450 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon R9 280 is a lot (about 317%) better at texture filtering than the GeForce GTS 450. (explain)
Pixel RateThe Radeon R9 280 is quite a bit (more or less 138%) better at FSAA than the GeForce GTS 450, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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