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Radeon R7 260X vs Radeon R9 280

Intro

The Radeon R7 260X comes with a clock speed of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon R9 280, which uses a 28 nm design. AMD has clocked the core speed at 933 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this particular card. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
Radeon R7 260X 4381 points
Difference: 3580 (82%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 8 (57%)

Zcash Mining Hash Rate

Radeon R9 280 183 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 88 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon R9 280 250 Watts
Difference: 135 Watts (117%)

Memory Bandwidth

As far as performance goes, the Radeon R9 280 should in theory be quite a bit superior to the Radeon R7 260X overall. (explain)

Radeon R9 280 240000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 136000 (131%)

Texel Rate

The Radeon R9 280 is a lot (about 70%) more effective at texture filtering than the Radeon R7 260X. (explain)

Radeon R9 280 104496 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 42896 (70%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R9 280 is the winner, and very much so. (explain)

Radeon R9 280 29856 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 12256 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon R9 280
Manufacturer AMD AMD
Year October 2013 March 2014
Code Name Bonaire XTX Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1100 MHz 933 MHz
Memory Speed 6500 MHz 5000 MHz
Power (Max TDP) 115 watts 250 watts
Bandwidth 104000 MB/sec 240000 MB/sec
Texel Rate 61600 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 896 1792
Texture Mapping Units 56 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2080 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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