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GeForce 8600 GT 512MB DDR2 vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce 8600 GT 512MB DDR2 features a clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit memory bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare all that to the GeForce GTX 260 216SP 55 nm, which makes use of a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this specific model. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 124 Watts (264%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 216SP 55 nm is 774% faster than the GeForce 8600 GT 512MB DDR2 in general, due to its higher bandwidth. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 99088 (774%)

Texel Rate

The GeForce GTX 260 216SP 55 nm should be a lot (approximately 380%) better at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 32832 (380%)

Pixel Rate

The GeForce GTX 260 216SP 55 nm should be much (about 273%) more effective at anti-aliasing than the GeForce 8600 GT 512MB DDR2, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 11808 (273%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

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GeForce GTX 260 216SP 55 nm

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year April 2007 December 22, 2008
Code Name G84 G200b
Memory 512 MB 896 MB
Core Speed 540 MHz 576 MHz
Memory Speed 800 MHz 1998 MHz
Power (Max TDP) 47 watts 171 watts
Bandwidth 12800 MB/sec 111888 MB/sec
Texel Rate 8640 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 32 216
Texture Mapping Units 16 72
Render Output Units 8 28
Bus Type DDR2 GDDR3
Bus Width 128-bit 448-bit
Fab Process 80 nm 55 nm
Transistors 289 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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