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GeForce 9800 GX2 vs GeForce GTX Titan Black

Intro

The GeForce 9800 GX2 has a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 1000 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce GTX Titan Black, which comes with GPU clock speed of 889 MHz, and 6144 MB of GDDR5 RAM running at 1750 MHz through a 384-bit bus. It also is made up of 2880 SPUs, 240 Texture Address Units, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX Titan Black 250 Watts
Difference: 53 Watts (27%)

Memory Bandwidth

The GeForce GTX Titan Black should in theory be quite a bit faster than the GeForce 9800 GX2 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 208000 (163%)

Texel Rate

The GeForce GTX Titan Black should be much (about 178%) more effective at texture filtering than the GeForce 9800 GX2. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 136560 (178%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX Titan Black is a better choice, by far. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 23472 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year Mar 2008 February 2014
Code Name G92 GK110-430
Memory 512 MB (x2) 6144 MB
Core Speed 600 MHz (x2) 889 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 250 watts
Bandwidth 128000 MB/sec 336000 MB/sec
Texel Rate 76800 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 128 (x2) 2880
Texture Mapping Units 64 (x2) 240
Render Output Units 16 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 28 nm
Transistors 754 million 7080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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