Compare any two graphics cards:
GeForce GTX 480 vs GeForce GTX Titan Black
IntroThe GeForce GTX 480 has a clock speed of 700 MHz and a GDDR5 memory speed of 924 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 ROPs.Compare those specifications to the GeForce GTX Titan Black, which makes use of a 28 nm design. nVidia has clocked the core frequency at 889 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular model. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce GTX Titan Black should in theory be a lot faster than the GeForce GTX 480 overall. (explain)
Texel RateThe GeForce GTX Titan Black will be a lot (about 408%) better at AF than the GeForce GTX 480. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX Titan Black is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!