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GeForce GTX 480 vs GeForce GTX Titan Black

Intro

The GeForce GTX 480 has a clock speed of 700 MHz and a GDDR5 memory speed of 924 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 ROPs.

Compare those specifications to the GeForce GTX Titan Black, which makes use of a 28 nm design. nVidia has clocked the core frequency at 889 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular model. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 480 3650 points
Difference: 8016 (220%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX Titan Black should in theory be a lot faster than the GeForce GTX 480 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 158592 (89%)

Texel Rate

The GeForce GTX Titan Black will be a lot (about 408%) better at AF than the GeForce GTX 480. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 171360 (408%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan Black is a better choice, by a large margin. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 9072 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 2010 February 2014
Code Name GF100 GK110-430
Memory 1536 MB 6144 MB
Core Speed 700 MHz 889 MHz
Memory Speed 3696 MHz 7000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 177408 MB/sec 336000 MB/sec
Texel Rate 42000 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 480 2880
Texture Mapping Units 60 240
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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