Compare any two graphics cards:
VS

GeForce GTX 560 vs GeForce GTX Titan Black

Intro

The GeForce GTX 560 has a GPU clock speed of 810 MHz, and the 1024 MB of GDDR5 memory is set to run at 1001 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX Titan Black, which comes with clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2880 SPUs along with 240 Texture Address Units and 48 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 560 3030 points
Difference: 8636 (285%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX Titan Black 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the GeForce GTX Titan Black will be 162% faster than the GeForce GTX 560 overall, due to its greater bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 207872 (162%)

Texel Rate

The GeForce GTX Titan Black is much (about 370%) more effective at texture filtering than the GeForce GTX 560. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 168000 (370%)

Pixel Rate

The GeForce GTX Titan Black is quite a bit (about 65%) better at anti-aliasing than the GeForce GTX 560, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 16752 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year May 2011 February 2014
Code Name GF114 GK110-430
Memory 1024 MB 6144 MB
Core Speed 810 MHz 889 MHz
Memory Speed 4004 MHz 7000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 336000 MB/sec
Texel Rate 45360 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 336 2880
Texture Mapping Units 56 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield