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GeForce GTX 560 vs GeForce GTX Titan Black

Intro

The GeForce GTX 560 features core speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX Titan Black, which comes with a clock speed of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It features 2880 SPUs, 240 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 560 3030 points
Difference: 8636 (285%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX Titan Black 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan Black should perform quite a bit faster than the GeForce GTX 560 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 207872 (162%)

Texel Rate

The GeForce GTX Titan Black will be a lot (approximately 370%) more effective at texture filtering than the GeForce GTX 560. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 168000 (370%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX Titan Black is a better choice, by a large margin. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 16752 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year May 2011 February 2014
Code Name GF114 GK110-430
Memory 1024 MB 6144 MB
Core Speed 810 MHz 889 MHz
Memory Speed 4004 MHz 7000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 336000 MB/sec
Texel Rate 45360 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 336 2880
Texture Mapping Units 56 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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