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GeForce GTX Titan Black vs Geforce GTX 690

Intro

The GeForce GTX Titan Black comes with a core clock frequency of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is comprised of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Geforce GTX 690, which uses a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this specific card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX Titan Black 11666 points
Difference: 1445 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan Black 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 is 14% faster than the GeForce GTX Titan Black in general, due to its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 48512 (14%)

Texel Rate

The Geforce GTX 690 is just a bit (approximately 10%) faster with regards to anisotropic filtering than the GeForce GTX Titan Black. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 20880 (10%)

Pixel Rate

The Geforce GTX 690 is quite a bit (about 37%) more effective at full screen anti-aliasing than the GeForce GTX Titan Black, and should be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 15888 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Geforce GTX 690
Manufacturer nVidia nVidia
Year February 2014 April 2012
Code Name GK110-430 GK104
Memory 6144 MB 2048 MB (x2)
Core Speed 889 MHz 915 MHz (x2)
Memory Speed 7000 MHz 6008 MHz (x2)
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 384512 MB/sec
Texel Rate 213360 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2880 1536 (x2)
Texture Mapping Units 240 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 7080 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.4 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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