Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs GeForce GTX Titan Black
IntroThe GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 memory is set to run at a speed of 1350 MHz on this particular model. It features 768 SPUs along with 64 TAUs and 16 ROPs.Compare those specifications to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific card. It features 2880 SPUs along with 240 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black will be 289% faster than the GeForce GTX 650 Ti 2GB overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX Titan Black is much (more or less 259%) faster with regards to AF than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe GeForce GTX Titan Black will be quite a bit (approximately 187%) more effective at AA than the GeForce GTX 650 Ti 2GB, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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