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GeForce GTX Titan Black vs Geforce GTX 760

Intro

The GeForce GTX Titan Black features a clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is comprised of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Geforce GTX 760, which has GPU core speed of 980 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1152 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
Geforce GTX 760 5923 points
Difference: 5743 (97%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX Titan Black 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan Black should theoretically be a lot better than the Geforce GTX 760 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 143744 (75%)

Texel Rate

The GeForce GTX Titan Black should be a lot (more or less 127%) faster with regards to texture filtering than the Geforce GTX 760. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 119280 (127%)

Pixel Rate

The GeForce GTX Titan Black is much (approximately 36%) faster with regards to anti-aliasing than the Geforce GTX 760, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 11312 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Geforce GTX 760
Manufacturer nVidia nVidia
Year February 2014 June 2013
Code Name GK110-430 GK104
Memory 6144 MB 2048 MB
Core Speed 889 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 336000 MB/sec 192256 MB/sec
Texel Rate 213360 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 2880 1152
Texture Mapping Units 240 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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