Compare any two graphics cards:
VS

GeForce GT 220 GDDR3 vs GeForce GTX 750 Ti

Intro

The GeForce GT 220 GDDR3 uses a 40 nm design. nVidia has clocked the core frequency at 625 MHz. The GDDR3 memory works at a frequency of 1012 MHz on this specific card. It features 48 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare that to the GeForce GTX 750 Ti, which comes with a clock frequency of 1020 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
GeForce GTX 750 Ti 60 Watts
Difference: 2 Watts (3%)

Memory Bandwidth

In theory, the GeForce GTX 750 Ti is 167% quicker than the GeForce GT 220 GDDR3 overall, because of its greater bandwidth. (explain)

GeForce GTX 750 Ti 86400 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 54016 (167%)

Texel Rate

The GeForce GTX 750 Ti will be quite a bit (more or less 308%) faster with regards to texture filtering than the GeForce GT 220 GDDR3. (explain)

GeForce GTX 750 Ti 40800 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 30800 (308%)

Pixel Rate

The GeForce GTX 750 Ti is a lot (about 226%) better at AA than the GeForce GT 220 GDDR3, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 750 Ti 16320 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 11320 (226%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 220 GDDR3 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year October 2009 February 2014
Code Name GT216 GM107
Memory 512 MB 2048 MB
Core Speed 625 MHz 1020 MHz
Memory Speed 2024 MHz 5400 MHz
Power (Max TDP) 58 watts 60 watts
Bandwidth 32384 MB/sec 86400 MB/sec
Texel Rate 10000 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 48 640
Texture Mapping Units 16 40
Render Output Units 8 16
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 486 million 1870 million
Bus PCIe 2.0 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.0
OpenGL Version OpenGL 3.2 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield