Compare any two graphics cards:
GeForce GT 340 1GB vs GeForce GTX 750 Ti
IntroThe GeForce GT 340 1GB comes with a clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 96 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare those specifications to the GeForce GTX 750 Ti, which makes use of a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this specific model. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 750 Ti should in theory be much superior to the GeForce GT 340 1GB overall. (explain)
Texel RateThe GeForce GTX 750 Ti will be quite a bit (approximately 132%) faster with regards to texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe GeForce GTX 750 Ti will be much (about 271%) better at full screen anti-aliasing than the GeForce GT 340 1GB, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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