Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 560 Ti 448 features a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 RAM is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 TAUs, and 40 ROPs.

Compare all that to the GeForce GTX 750 Ti, which comes with a core clock frequency of 1020 MHz and a GDDR5 memory frequency of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
GeForce GTX 560 Ti 448 4200 points
Difference: 362 (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 150 Watts (250%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti 448 should perform a lot faster than the GeForce GTX 750 Ti in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 57600 (67%)

Texel Rate

The GeForce GTX 560 Ti 448 will be a little bit (about 0%) faster with regards to AF than the GeForce GTX 750 Ti. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 192 (0%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 560 Ti 448 is the winner, by far. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 12960 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year December 2011 February 2014
Code Name GF110 GM107
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1020 MHz
Memory Speed 3600 MHz 5400 MHz
Power (Max TDP) 210 watts 60 watts
Bandwidth 144000 MB/sec 86400 MB/sec
Texel Rate 40992 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 448 640
Texture Mapping Units 56 40
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1870 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield