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GeForce GTX 470 vs GeForce GTX 750

Intro

The GeForce GTX 470 features a GPU clock speed of 607 MHz, and the 1280 MB of GDDR5 memory is set to run at 837 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare all that to the GeForce GTX 750, which comes with core clock speeds of 1020 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 3958 points
GeForce GTX 470 2937 points
Difference: 1021 (35%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 470 215 Watts
Difference: 160 Watts (291%)

Memory Bandwidth

Theoretically, the GeForce GTX 470 should perform a lot faster than the GeForce GTX 750 in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 53920 (67%)

Texel Rate

The GeForce GTX 470 will be just a bit (approximately 4%) more effective at texture filtering than the GeForce GTX 750. (explain)

GeForce GTX 470 33992 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 1352 (4%)

Pixel Rate

The GeForce GTX 470 will be a lot (more or less 49%) more effective at full screen anti-aliasing than the GeForce GTX 750, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 7960 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 750
Manufacturer nVidia nVidia
Year March 2010 February 2014
Code Name GF100 GM107
Memory 1280 MB 1024 MB
Core Speed 607 MHz 1020 MHz
Memory Speed 3348 MHz 5000 MHz
Power (Max TDP) 215 watts 55 watts
Bandwidth 133920 MB/sec 80000 MB/sec
Texel Rate 33992 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1870 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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