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GeForce GTX 470 vs GeForce GTX 750

Intro

The GeForce GTX 470 comes with a clock frequency of 607 MHz and a GDDR5 memory speed of 837 MHz. It also features a 320-bit bus, and uses a 40 nm design. It features 448 SPUs, 56 Texture Address Units, and 40 ROPs.

Compare all that to the GeForce GTX 750, which has a core clock speed of 1020 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 3958 points
GeForce GTX 470 2937 points
Difference: 1021 (35%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 470 215 Watts
Difference: 160 Watts (291%)

Memory Bandwidth

The GeForce GTX 470 should theoretically be much faster than the GeForce GTX 750 overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 53920 (67%)

Texel Rate

The GeForce GTX 470 will be just a bit (about 4%) faster with regards to AF than the GeForce GTX 750. (explain)

GeForce GTX 470 33992 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 1352 (4%)

Pixel Rate

The GeForce GTX 470 will be quite a bit (more or less 49%) more effective at full screen anti-aliasing than the GeForce GTX 750, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 7960 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 750
Manufacturer nVidia nVidia
Year March 2010 February 2014
Code Name GF100 GM107
Memory 1280 MB 1024 MB
Core Speed 607 MHz 1020 MHz
Memory Speed 3348 MHz 5000 MHz
Power (Max TDP) 215 watts 55 watts
Bandwidth 133920 MB/sec 80000 MB/sec
Texel Rate 33992 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1870 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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