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GeForce GTX 750 vs Geforce GTX 680

Intro

The GeForce GTX 750 uses a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this model. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare those specifications to the Geforce GTX 680, which features a clock speed of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 750 3958 points
Difference: 3692 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
Geforce GTX 680 195 Watts
Difference: 140 Watts (255%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 680 should in theory be a lot better than the GeForce GTX 750 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 112256 (140%)

Texel Rate

The Geforce GTX 680 should be a lot (about 295%) better at texture filtering than the GeForce GTX 750. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 96128 (295%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 680 is superior to the GeForce GTX 750, by far. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 15872 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Geforce GTX 680
Manufacturer nVidia nVidia
Year February 2014 March 2012
Code Name GM107 GK104
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1006 MHz
Memory Speed 5000 MHz 6008 MHz
Power (Max TDP) 55 watts 195 watts
Bandwidth 80000 MB/sec 192256 MB/sec
Texel Rate 32640 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.4 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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