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GeForce GTX 750 vs Geforce GTX 680

Intro

The GeForce GTX 750 features core clock speeds of 1020 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare that to the Geforce GTX 680, which uses a 28 nm design. nVidia has set the core frequency at 1006 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this specific model. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 750 3958 points
Difference: 3692 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
Geforce GTX 680 195 Watts
Difference: 140 Watts (255%)

Memory Bandwidth

In theory, the Geforce GTX 680 should perform quite a bit faster than the GeForce GTX 750 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 112256 (140%)

Texel Rate

The Geforce GTX 680 is quite a bit (about 295%) faster with regards to anisotropic filtering than the GeForce GTX 750. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 96128 (295%)

Pixel Rate

The Geforce GTX 680 should be quite a bit (approximately 97%) more effective at AA than the GeForce GTX 750, and capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 15872 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Geforce GTX 680
Manufacturer nVidia nVidia
Year February 2014 March 2012
Code Name GM107 GK104
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1006 MHz
Memory Speed 5000 MHz 6008 MHz
Power (Max TDP) 55 watts 195 watts
Bandwidth 80000 MB/sec 192256 MB/sec
Texel Rate 32640 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.4 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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