Compare any two graphics cards:
GeForce GTX 750 vs Geforce GTX 680
IntroThe GeForce GTX 750 uses a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this card. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the Geforce GTX 680, which comes with a core clock speed of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Geforce GTX 680 should theoretically be quite a bit better than the GeForce GTX 750 overall. (explain)
Texel RateThe Geforce GTX 680 should be quite a bit (more or less 295%) more effective at anisotropic filtering than the GeForce GTX 750. (explain)
Pixel RateIf running with a high resolution is important to you, then the Geforce GTX 680 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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