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GeForce GTX 750 vs Geforce GTX 690

Intro

The GeForce GTX 750 comes with core clock speeds of 1020 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specs to the Geforce GTX 690, which uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 750 3958 points
Difference: 9153 (231%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
Geforce GTX 690 300 Watts
Difference: 245 Watts (445%)

Memory Bandwidth

In theory, the Geforce GTX 690 should perform quite a bit faster than the GeForce GTX 750 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 304512 (381%)

Texel Rate

The Geforce GTX 690 should be a lot (more or less 618%) more effective at texture filtering than the GeForce GTX 750. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 201600 (618%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 690 is a better choice, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 42240 (259%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 750

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Geforce GTX 690
Manufacturer nVidia nVidia
Year February 2014 April 2012
Code Name GM107 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 1020 MHz 915 MHz (x2)
Memory Speed 5000 MHz 6008 MHz (x2)
Power (Max TDP) 55 watts 300 watts
Bandwidth 80000 MB/sec 384512 MB/sec
Texel Rate 32640 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 512 1536 (x2)
Texture Mapping Units 32 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 1870 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.4 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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