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GeForce GTX 750 vs Radeon R7 260X

Intro

The GeForce GTX 750 makes use of a 28 nm design. nVidia has clocked the core speed at 1020 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 memory works at a speed of 1625 MHz on this particular card. It features 896 SPUs along with 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 750 3958 points
Difference: 423 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
Radeon R7 260X 115 Watts
Difference: 60 Watts (109%)

Memory Bandwidth

Theoretically, the Radeon R7 260X should be a lot faster than the GeForce GTX 750 overall. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 24000 (30%)

Texel Rate

The Radeon R7 260X will be quite a bit (about 89%) better at anisotropic filtering than the GeForce GTX 750. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 28960 (89%)

Pixel Rate

The Radeon R7 260X is just a bit (more or less 8%) better at FSAA than the GeForce GTX 750, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 1280 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Radeon R7 260X
Manufacturer nVidia AMD
Year February 2014 October 2013
Code Name GM107 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1100 MHz
Memory Speed 5000 MHz 6500 MHz
Power (Max TDP) 55 watts 115 watts
Bandwidth 80000 MB/sec 104000 MB/sec
Texel Rate 32640 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 512 896
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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