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GeForce GTX 750 vs Radeon R7 260X

Intro

The GeForce GTX 750 comes with a GPU core speed of 1020 MHz, and the 1024 MB of GDDR5 RAM runs at 1250 MHz through a 128-bit bus. It also features 512 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon R7 260X, which has core clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 750 3958 points
Difference: 423 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
Radeon R7 260X 115 Watts
Difference: 60 Watts (109%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 260X should perform a lot faster than the GeForce GTX 750 in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 24000 (30%)

Texel Rate

The Radeon R7 260X will be a lot (more or less 89%) better at anisotropic filtering than the GeForce GTX 750. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 28960 (89%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R7 260X is superior to the GeForce GTX 750, but it probably won't make a huge difference. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 1280 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Radeon R7 260X
Manufacturer nVidia AMD
Year February 2014 October 2013
Code Name GM107 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1100 MHz
Memory Speed 5000 MHz 6500 MHz
Power (Max TDP) 55 watts 115 watts
Bandwidth 80000 MB/sec 104000 MB/sec
Texel Rate 32640 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 512 896
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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