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GeForce GTX 750 vs Radeon R7 260X

Intro

The GeForce GTX 750 uses a 28 nm design. nVidia has clocked the core speed at 1020 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this particular model. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon R7 260X, which comes with a clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 750 3958 points
Difference: 423 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
Radeon R7 260X 115 Watts
Difference: 60 Watts (109%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 260X should be 30% faster than the GeForce GTX 750 in general, due to its greater data rate. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 24000 (30%)

Texel Rate

The Radeon R7 260X will be much (more or less 89%) faster with regards to anisotropic filtering than the GeForce GTX 750. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 28960 (89%)

Pixel Rate

The Radeon R7 260X will be a small bit (more or less 8%) faster with regards to FSAA than the GeForce GTX 750, and should be capable of handling higher resolutions more effectively. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 1280 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Radeon R7 260X
Manufacturer nVidia AMD
Year February 2014 October 2013
Code Name GM107 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 1020 MHz 1100 MHz
Memory Speed 5000 MHz 6500 MHz
Power (Max TDP) 55 watts 115 watts
Bandwidth 80000 MB/sec 104000 MB/sec
Texel Rate 32640 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 512 896
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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