Compare any two graphics cards:
GeForce 9800 GTX+ vs Radeon R7 250X 2GB
IntroThe GeForce 9800 GTX+ makes use of a 55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 RAM works at a frequency of 1100 MHz on this specific model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare that to the Radeon R7 250X 2GB, which features a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM set to run at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R7 250X 2GB should in theory be a small bit better than the GeForce 9800 GTX+ in general. (explain)
Texel RateThe GeForce 9800 GTX+ will be a bit (about 18%) more effective at texture filtering than the Radeon R7 250X 2GB. (explain)
Pixel RateThe Radeon R7 250X 2GB will be a lot (about 36%) better at full screen anti-aliasing than the GeForce 9800 GTX+, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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