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GeForce 9800 GX2 vs Radeon R9 270

Intro

The GeForce 9800 GX2 comes with a clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the Radeon R9 270, which features a GPU core clock speed of 900 MHz, and 2048 MB of GDDR5 RAM set to run at 1400 MHz through a 256-bit bus. It also is comprised of 1280 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

As far as performance goes, the Radeon R9 270 should theoretically be much better than the GeForce 9800 GX2 overall. (explain)

Radeon R9 270 179200 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 51200 (40%)

Texel Rate

The GeForce 9800 GX2 will be just a bit (approximately 7%) faster with regards to AF than the Radeon R9 270. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R9 270 72000 Mtexels/sec
Difference: 4800 (7%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 270 is the winner, by a large margin. (explain)

Radeon R9 270 28800 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 9600 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 270
Manufacturer nVidia AMD
Year Mar 2008 November 2013
Code Name G92 Curacao Pro
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 900 MHz
Memory Speed 2000 MHz (x2) 5600 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 179200 MB/sec
Texel Rate 76800 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 128 (x2) 1280
Texture Mapping Units 64 (x2) 80
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2800 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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