Compare any two graphics cards:
GeForce GT 315 vs GeForce GTX 780 Ti
IntroThe GeForce GT 315 features a clock speed of 625 MHz and a DDR3 memory speed of 790 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 48 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare that to the GeForce GTX 780 Ti, which comes with a core clock speed of 875 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 780 Ti will be 1229% quicker than the GeForce GT 315 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 780 Ti will be much (more or less 2000%) more effective at anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateThe GeForce GTX 780 Ti will be a lot (more or less 740%) more effective at anti-aliasing than the GeForce GT 315, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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