Compare any two graphics cards:
GeForce GTX 560 vs GeForce GTX 780 Ti
IntroThe GeForce GTX 560 makes use of a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 memory works at a frequency of 1001 MHz on this particular model. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.Compare all that to the GeForce GTX 780 Ti, which comes with a GPU core clock speed of 875 MHz, and 3072 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also is made up of 2880 Stream Processors, 240 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 780 Ti will be 162% quicker than the GeForce GTX 560 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 780 Ti is much (about 363%) more effective at AF than the GeForce GTX 560. (explain)
Pixel RateThe GeForce GTX 780 Ti will be quite a bit (about 62%) more effective at anti-aliasing than the GeForce GTX 560, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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