Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs GeForce GTX 780 Ti
IntroThe GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory works at a speed of 900 MHz on this particular model. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.Compare those specs to the GeForce GTX 780 Ti, which comes with a clock frequency of 875 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2880 SPUs, 240 TAUs, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 780 Ti should be 133% faster than the GeForce GTX 560 Ti 448 in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 780 Ti should be quite a bit (approximately 412%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 780 Ti is superior to the GeForce GTX 560 Ti 448, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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