Compare any two graphics cards:
GeForce GTX 660 vs GeForce GTX 780 Ti
IntroThe GeForce GTX 660 comes with a core clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It features 960 SPUs, 80 Texture Address Units, and 24 ROPs.Compare all of that to the GeForce GTX 780 Ti, which has GPU core speed of 875 MHz, and 3072 MB of GDDR5 RAM running at 1750 MHz through a 384-bit bus. It also is comprised of 2880 Stream Processors, 240 TAUs, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 780 Ti should in theory perform much faster than the GeForce GTX 660 in general. (explain)
Texel RateThe GeForce GTX 780 Ti should be much (about 168%) better at texture filtering than the GeForce GTX 660. (explain)
Pixel RateThe GeForce GTX 780 Ti should be much (approximately 79%) more effective at AA than the GeForce GTX 660, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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