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GeForce 9800 GX2 vs Radeon R9 290

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory runs at a speed of 1000 MHz on this particular model. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare that to the Radeon R9 290, which features clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon R9 290 300 Watts
Difference: 103 Watts (52%)

Memory Bandwidth

Theoretically, the Radeon R9 290 should be a lot faster than the GeForce 9800 GX2 overall. (explain)

Radeon R9 290 320000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 192000 (150%)

Texel Rate

The Radeon R9 290 is quite a bit (more or less 67%) more effective at anisotropic filtering than the GeForce 9800 GX2. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 51200 (67%)

Pixel Rate

The Radeon R9 290 is quite a bit (more or less 167%) more effective at AA than the GeForce 9800 GX2, and able to handle higher resolutions while still performing well. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 32000 (167%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 290
Manufacturer nVidia AMD
Year Mar 2008 November 2013
Code Name G92 Hawaii PRO
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 800 MHz
Memory Speed 2000 MHz (x2) 5000 MHz
Power (Max TDP) 197 watts 300 watts
Bandwidth 128000 MB/sec 320000 MB/sec
Texel Rate 76800 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 128 (x2) 2560
Texture Mapping Units 64 (x2) 160
Render Output Units 16 (x2) 64
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 512-bit
Fab Process 65 nm 28 nm
Transistors 754 million 6200 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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