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GeForce GTX 295 vs Radeon R9 290

Intro

The GeForce GTX 295 features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare those specs to the Radeon R9 290, which has a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit bus, and makes use of a 28 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 295 289 Watts
Radeon R9 290 300 Watts
Difference: 11 Watts (4%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290 will be 43% faster than the GeForce GTX 295 overall, because of its greater data rate. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 96224 (43%)

Texel Rate

The Radeon R9 290 is a lot (approximately 39%) better at anisotropic filtering than the GeForce GTX 295. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 35840 (39%)

Pixel Rate

The Radeon R9 290 will be much (more or less 59%) more effective at anti-aliasing than the GeForce GTX 295, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 18944 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R9 290
Manufacturer nVidia AMD
Year January 8, 2009 November 2013
Code Name G200b Hawaii PRO
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 800 MHz
Memory Speed 1998 MHz (x2) 5000 MHz
Power (Max TDP) 289 watts 300 watts
Bandwidth 223776 MB/sec 320000 MB/sec
Texel Rate 92160 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 240 (x2) 2560
Texture Mapping Units 80 (x2) 160
Render Output Units 28 (x2) 64
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 512-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 6200 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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