Compare any two graphics cards:
Radeon HD 4850 X2 1GB vs Radeon R9 290
IntroThe Radeon HD 4850 X2 1GB makes use of a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR3 memory is set to run at a speed of 993 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.Compare those specs to the Radeon R9 290, which has a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 512-bit bus, and uses a 28 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 290 should in theory be a lot faster than the Radeon HD 4850 X2 1GB overall. (explain)
Texel RateThe Radeon R9 290 should be a lot (more or less 156%) more effective at texture filtering than the Radeon HD 4850 X2 1GB. (explain)
Pixel RateThe Radeon R9 290 should be much (approximately 156%) more effective at FSAA than the Radeon HD 4850 X2 1GB, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!