Compare any two graphics cards:
Radeon HD 6950 2GB vs Radeon R9 290
IntroThe Radeon HD 6950 2GB comes with a GPU core clock speed of 800 MHz, and the 2048 MB of GDDR5 memory runs at 1250 MHz through a 256-bit bus. It also is made up of 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.Compare all that to the Radeon R9 290, which features a core clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 512-bit bus, and uses a 28 nm design. It is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 290 should perform much faster than the Radeon HD 6950 2GB in general. (explain)
Texel RateThe Radeon R9 290 will be quite a bit (approximately 82%) better at anisotropic filtering than the Radeon HD 6950 2GB. (explain)
Pixel RateThe Radeon R9 290 should be much (more or less 100%) more effective at full screen anti-aliasing than the Radeon HD 6950 2GB, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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