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GeForce GTX 550 Ti vs Radeon R9 290

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has set the core frequency at 900 MHz. The GDDR5 memory works at a speed of 1026 MHz on this particular card. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

Compare all that to the Radeon R9 290, which makes use of a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this specific card. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 550 Ti 1897 points
Difference: 7979 (421%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon R9 290 300 Watts
Difference: 184 Watts (159%)

Memory Bandwidth

The Radeon R9 290 should theoretically perform much faster than the GeForce GTX 550 Ti in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 221504 (225%)

Texel Rate

The Radeon R9 290 will be much (approximately 344%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 99200 (344%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 290 is superior to the GeForce GTX 550 Ti, by a large margin. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 29600 (137%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R9 290
Manufacturer nVidia AMD
Year March 2011 November 2013
Code Name GF116 Hawaii PRO
Memory 1024 MB 4096 MB
Core Speed 900 MHz 800 MHz
Memory Speed 4104 MHz 5000 MHz
Power (Max TDP) 116 watts 300 watts
Bandwidth 98496 MB/sec 320000 MB/sec
Texel Rate 28800 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 192 2560
Texture Mapping Units 32 160
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 6200 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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